The new Diablo IV patch increases the amount of experience and improves graphics
Blizzard released patch 1.0.3 for Diablo IV On all platforms. He makes dozens of corrections regarding the dungeons, events, local cooperative, tasks, interface, balance and not only.
For the murder of bosses patrolling the area of the hellish onslaught, players will more often receive high quality prey.
The amount of experience for the passage of nightmarish dungeons, the murder of monsters in nightmare dungeons, the implementation of individual secret assignments and chests of hellish onslaught is significantly increased.
Fixed a problem as a result of which players could not create a clan if they chose Russian or Spanish.
Various improvements of stability, performance and graphics on all platforms have been added.
In addition, at the early stage https://betswaggercasino.co.uk/login/ of the first season Blizzard will increase the number of ordinary and special monsters in tasks for players at high levels. In addition in future updates, the developers will adjust the survivability of the servants and the equivalent of development options.
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Diablo IV
The best comments
Everything is fine, I grabbed one bug for all the time – in one of the caves on a secondary quest, the script did not work and could not clean it the first time.
And so, the game is just perfect, I am in no hurry, pumping is peppy, it changes easily, graphics and sound fire, the fight is pleasant, what else is needed? Except that green slats.
Just make an obelisk in the city through which you can choose a dungeon. This is quite convenient.
Skaling will be, but later. Given their experience in the Second World War, they sin with this when adding content, although the devil knows them smarter, but still no one forced them to add to the characteristics of the characteristics to add them to D4 network bonuses
It would be better to make auto -overlings disabled – there is no feeling of progress from pumping
And what is it for a set to do huge linen liners? You can add effects to skills, change their mechanics, etc. What is the problem? Now the damage is and is so bad, you run in millions to pile
Sets did not intentionally add to the game.
One of the reasons is an attempt to avoid wild skiller of damage and characteristics, as it was in Diablo 3, when the bonus for a full set could well give 20,000% damage to a certain ability.